Buildings at war is a realtime strategy game written in Qbasic and machine-language a long time ago, (yupp, you heard right, the graphics routines were coded in hex to get enough speed).

Essentially you place buildings with different capabilities (such as shoot in certain directions, block shots, send out choppers, harvest minerals). And they then function autonomously. The mission objective is to kill the opponent "main building" while safeguarding your own.

The game is somewhere about 90% done, and would be entirely playable, if it wasn't for the fact that the speed was suited for my old pentium 75Mhz, so on todays computers it _flies_ in the beginning before the game notices and slows down...

Download the game with a simple "demomission" here. And the map and mission editor here.

(If someone is _really_ interested I could give you the sourcecode, but it ain't the prettiest code written...).